Updated the Konami Core to MAME78 for some graphical and protection improvements Īdded two bootleg versions of Final Fight the 3 player game and the play as any character hack įixed Popeye crashing and the Water colour by correctly masking the tile attribute Hooked up missing player 2 inputs for Opa Opa and Tetris in the System E main cpu memory map Īdded some mirror hacks so that Avengers In Galactic Storm now works įixed Hyper Duel from crashing once you started a game īackported some K051649 and K053260 sound improvements for many Konami games from later MAME Īdded multiplier/divider fixes which sorts rolling mines and bullet trajectories in contra during the 3D Sections Īdded support for Powerup Baseball the Midway prototype to itech32.c įixed collision logic in Thunder Cross Tweaked the fake prio prom values for 64th street as per later MAME to fix some graphical niggles Īdded Nicola Salmoria's fix for the butterfly freeze time powerup in Super Space Invaders 91 Īdded Opa Opa, Megumi Rescue, Slap Shooter and Tetris to the Sega System E driver Updated the Irem GRA20 soundcore to MAME 81 which fixes missing voices and improves the sound more generally for R-Type Leo įixed totally broken music and sfx in Trojan / Tatakai No Banka by backporting some code from later MAME įixed Gunbird 2 from randomly crashing by adding a hack to the psikyosh driver Improved the sound for Congo Bongo by adding new samples and reclocking the 2nd SN76496 channel to fix the drums tempo įixed broken sound for the classic Williams game Inferno by backporting a sound cpu hack from later MAME Īdded a new hack to fix the lights dont go out when shot in Elevator Action Returns and clones which doesn't break the gfx on the game ending Updated Sega System 16 code and the UPD7759 sound to MAME72.u1 fixing many graphical and sound issues in the games Pacman Twin (mspactwin) simultaneous 2 player play Īdded Marble Madness II (prototype) to the batman driver Īdded Fantasy Zone II - The Tears of Opa-Opa (fantzn2x) to system16 driver Īdded Action Fighter Sega System A unprotected set to the system16 driver hooked up the inputs and sound plus some new gfx calls game now playable Improved the C-Chip protection simulatons for Bonze Adventure and Operation Wolf Īdded Konami 007452 multiplier/divider fixes which sorts rolling mines and bullet trajectories in contra/gryzor during the 3D Sections of the game īackported Haze's changes from MAME119.u3 fixing the background colours in Dynamite Duke / The Double Dynamites įixed level four crash in Thunder Hoop due to previously unknown refresh rate protection in both games įixed lightgun calibration plus some graphical and sound niggles in Beast Busters įixed graphical priorities in Thunder Hoop by using bigkarnak video update call ĭisabled palette banking for R-Type leo - fixes invincibiliy flashing Īdded support for rare, Ms. Sorted a gfx niggle with Mario Bros where the screen would shake incorrectly left/right rather than up/down when you hit the POW box įixed some missing graphics in Beast Busters and Mechanized Attack then sorted sprite priorities on level 2 in Beast Busters Updated tecmosys.c to MAME126 both Deroon DeroDero and Touki Denshou - Angel Eyes are now playable Sega games with improved sound via UPD7759 core update Games supporting new and improved samples Rim Rockin Basketball (commentary voices) Solomon's Key (levels could become unplayable)īatsugun / Batsugun Special (Partial sound) Jungle Hunt / Jungle king / Pirate Pete (crash on final level) Super Bubble Bobble (Sun Mixing, Megadrive clone hardware) Sonic The Hedgehog 2 (bootleg of Megadrive version) An update to MAME 72 Release2 for the xbox 360 originally coded by lantus.Īladdin (bootleg of Japanese Megadrive version)īare Knuckle II (Chinese bootleg of Megadrive version)īare Knuckle III (bootleg of Megadrive version)ĭouble Dragon 3 - The Rosetta Stone (Japan)įinal Fight Anniversay Edition (3 players)įinal Fight bootleg (multi character select)
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